#include<bist/stdc++.h> using namespace std; int main(){ 10 10 <block type="asr_welcom" id=")3e*f)~4i4wI?[QymJY" <next> <block type="asr_sleep" id="T/2u}Q$vc/$/dkOG~rov"> <next> <block type="asr_id" id="z;IHE4P.32Y=Pe:PfICo"> </field> <next> <block type="asr_id" id="WGh,bSr^sIm$aEQgotZ^"> <field name="id">1 </field> <next> <block type="asr_id" id=".Xid,q-ElB,i-!WiaE6G"> </field> <next> <block type="asr_id" id="h^7vcF1Kwy.j*f^Ozi.$"> <field name="id">3</field> <next> <block type="asr_id" id="9yL,UV15?+y#E.?16E4S"> </field> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </statement> </block> <block type="hardware_init" id="a#vP1hg9+LDePKcD!,pJ" x="0" y="274"> <statement name="DO"> <block type="vol_set" id="(asDJg22XE}*@%f92RIE"> <value name="num"> <shadow type="asr_vol" id="?y|]3b;[C|h/E,r7GS,"> 7 128 64 5 6 0x3c 0 0 0 32 ASR_CODE 0 0 0 0 32 1 0 0 0 32 </block 2 0 0 0 12 3 1 fill 48 24 8 0 fill 80 24 8 0 draw 64 32 56 48 72 48 0 4 1 fill 48 24 8 0 fill 80 24 8 0 draw 56 32 72 32 64 48 0 }

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