- 分享
?
- @ 2026-6-14 15:30:03
#include<bist/stdc++.h>
using namespace std;
int main(){
10
10
<block type="asr_welcom" id=")3e*f)~4i4wI?[QymJY" <next> <block type="asr_sleep" id="T/2u}Q$vc/$/dkOG~rov"> <next> <block type="asr_id" id="z;IHE4P.32Y=Pe:PfICo"> </field> <next> <block type="asr_id" id="WGh,bSr^sIm$aEQgotZ^"> <field name="id">1 </field> <next> <block type="asr_id" id=".Xid,q-ElB,i-!WiaE6G"> </field> <next> <block type="asr_id" id="h^7vcF1Kwy.j*f^Ozi.$"> <field name="id">3</field> <next> <block type="asr_id" id="9yL,UV15?+y#E.?16E4S"> </field> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </next> </block> </statement> </block> <block type="hardware_init" id="a#vP1hg9+LDePKcD!,pJ" x="0" y="274"> <statement name="DO"> <block type="vol_set" id="(asDJg22XE}*@%f92RIE"> <value name="num"> <shadow type="asr_vol" id="?y|]3b;[C|h/E,r7GS,">
7
128
64
5
6
0x3c
0
0
0
32
ASR_CODE
0
0
0
0
32
1
0
0
0
32
</block
2
0
0
0
12
3
1
fill
48
24
8
0
fill
80
24
8
0
draw
64
32
56
48
72
48
0
4
1
fill
48
24
8
0
fill
80
24
8
0
draw
56
32
72
32
64
48
0
}